Baker must consider his teammates interests as if they were real people - his "Brothers in Arms" - in order to keep their trust and have them follow his orders effectively. Throughout the game, Baker struggles with. You lead your men through eight days of the battle for Normandy, beginning with the night drops before D-Day to the final battle to hold Hill 30. While the game's AI is intended to provide for competent, self-preserving squad-members, is also endows them with human wants and fears. Based on a true story, you play as Sergeant Matthew Baker, who reluctantly leads a squad of 12 men called, 'Baker's Dozen'. In addition to its action and tactical challenges, Brothers in Arms also incorporates some role-playing styled decision-making.
The player's character, Matt Baker, is also based on the stories of an actual World War II paratrooper.
The adventure begins with the D-day airdrop over Normandy, and missions follow situations faced by various members of the real-life 502nd Parachute Infantry Regiment. Instead of a straightforward run-and-gun progression, the game's situations are designed such that players may need to move their men around the battlefield to recon the surroundings, provide cover fire, and pin down the enemy, before they move in for the final kill.